
Photon Ceray
Caesar Lile Directorate
38
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Posted - 2013.07.06 10:54:00 -
[1] - Quote
Very good step and long needed. but in order to make things simpler and more organized then skills should be sorted by function not only what direction they serve. and while you're at it, you might as well sort it real good once and for all!
for example, Science skills should be split into:
1- Laboratory operations: this should have the lab operation related skills 2- Industrial Science: this should have the skills related to invention and t2 manufacturing, because these are completely different and almost unrelated to any lab operations! why should they be in the same category then?
Other skill groups are already grouped by function properly, please don't change those, you'd make the opposite of what you want to achieve here!
"Subsystems" is excellent as it is, i would move it OUT of ship modification group, it's just a hassle to always have this extra tab.
"Planet Management" is perfect as it is, please don't change!
However, some suggested groups need better names. for example:
"Scanning" should be renamed to "Exploration" , because hacking and analyzing are not scanning skills.
"Electronics systems" should be "Electronic Warfare", that's the only logical name for it.
Many other skill names need to be changed as well, such as:
Laboratory operation: should be renamed to "Laboratory Multitasking" or something like that to reflects it's actual function.
Ore industrial: this is for a salvage ship, the word "industrial" makes it confusing. rename it to salvage platforms or something.
Amarr/g/c/m Industrial: these are cargo ship, they don't do any industry, so they should be renamed to "transport ships".
Transport ships: in light of the above suggestion, these should be the "Advanced transport ships"
Advanced weapon upgrades: a lot of debate about this one, rename it to "Weapon Powergrid Management" and then put it under engineering.
Weapon upgrades: > Weapon CPU Management
Hull upgrades: > Armor something
Astrogeology > Advanced Mining operations
The list goes on, but it's really not hard to sort out what skills have confusing names and how to name them better. the main problem could be from the trolls that oppose everything that moves and everything that stays still.
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Photon Ceray
Caesar Lile Directorate
38
|
Posted - 2013.07.10 10:13:00 -
[2] - Quote
Also, some skills have vague names that don't reflect what they do. For example:
Metallurgy > rename to something like > Production efficiency research Research> 5% bonus to manufacturing time, this should be renamed to > production efficiency! Production efficiency> Material Efficiency Mechanics > Structure Integrity Hull Upgrades> Armor Integrity
It doesn't have to be precisely what I wrote, and there are a ton other skills that I didn't mention here, but you get the idea.
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